![]() The old command center and formation mechanics have been replaced with a 'RTS' command system. Countless tweaks, improvements and QoL changes A fog-of-war system, available as a custom map rule and enabled on Erekir New systems for "scripting" maps with logic blocks and objectives New factories, turrets, distribution blocks, support structures, etc A new, separate (but incomplete) campaign on the planet Erekir with its own mechanics. It would take too long to list all the changes and additions in this build, but here are the highlights: This is a massive update that brings with it an entirely new planet - Erekir - with a completely new tech tree. Special thanks to the community members who helped create maps for use in the campaign: In the meantime, there is still plenty of community content in the form of new side-maps that can be inserted into the campaign. I can't give any timeframe for when this will happen. These may be expanded upon with future updates. Those of you who have dug through the game files will know that there are several unused liquids, items, blocks and units. There are still a few loose ends in the Erekir content. I do not plan on "ending updates" anytime soon, but right now, I need a break from any sort of significant content development. I will still be interested in providing bugfixes and minor QoL changes to Mindustry. I am feeling rather burnt out after this update, and I don't think I will be able to implement anything beyond "maintenance" for a while - a few months, at least. I'll be blunt: This game has been under development for more than 5 years now, with the updates getting bigger and bigger every time. It has taken more than a year to complete, and turned into quite the ordeal. Post feature requests and feedback here.Overall, this has been - in terms of raw new content and mechanics - the largest update in Mindustry history. JAR file should be in /desktop/build/libs/Mindustry.jar for desktop builds, and in /server/build/libs/server-release.jar for server builds. Gradle may take up to several minutes to download files. If the terminal returns Permission denied or Command not found on Mac/Linux, run chmod x. It is highly recommended to use IntelliJ for this instead, however. (Optional) To debug the application on a connected phone, do gradlew android:installDebug android:run.This will create an unsigned APK in android/build/outputs/apk. Run gradlew android:assembleDebug (or.For example, if you're on Windows and installed the tools to C:\tools, your local.properties would contain sdk.dir=C:\\tools ( note the double backslashes are required instead of single ones!). Create a file named local.properties inside the Mindustry directory, with its contents looking like this: sdk.dir=.Make sure you're downloading the "Command line tools only", as Android Studio is not required. ![]() If you'd rather compile on your own, replace 'desktop' with 'server', e.g. Server builds are bundled with each released build (in Releases). Sprite Packing: gradlew.bat tools:pack Linux/Mac OS Open a terminal in the root directory, cd to the Mindustry folder and run the following commands: Windows If you'd rather compile on your own, follow these instructions.įirst, make sure you have JDK 8 installed. In settings you can change if ambient lighting is used and flying unit transparency (good for seeing under rev swarms)Ĭtrl click on a tile for a log of places and breaksĪ sandbox tower defense game written in Java.īleeding-edge live builds are generated automatically for every commit. Semicolon toggles auto-mine, makes you behave like a draug but with unlimited range and when you're in a mech with better drill power it can mine titanium/thoriumĬhain and chain2 in transportation blocks place chains when used Pressing b toggles auto-build, your player will fly towards any unbuilt blocks ![]() Press n to make your player come to your viewpoint Shield - blocks player from performing build/breaks (note: unreliable, doesn't work for quick-building blocks)Īrrow keys move your view, press r to return to player Magnifying glass - watch from their point of view (click on your own player's magnifying glass to switch back)Ĭopy - follow player and build for them (again, click on you own player's copy icon to go back) In the player list there are more options: Power icon - fixpower redundant but only connects nodesĢnd file icon - Begin path-finding path (path-following paths use the A* search algorithm to find the optimal path between two points while avoiding enemy turrets)Ģnd exit icon - End path-finding path (will lag for a moment) The buttons on the top of the screen are:Įxit icon - stop following/recording waypoints I've added some handy features such as automated bombing, auto-mine, and auto-build. Hi! I'm blahblahbloopster (aka foo), and this is my fork of Anuke's mindustry. You're probably looking for the V6 client
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